43rd International Conference on Machine Learning (ICML) 2026 Accepted
Summary This work constructs explainable rules for scientific discovery using LLMs. Specifically, we develop a unified framework integrating LLMs with probabilistic modeling through four stages: rule generation via LLM, weight learning through logistic regression, iterative refinement, and evaluation, achieving higher rule quality and better rule combination effects.
My role Equal-contribution core contributor; worked on probabilistic integration for combining LLM-generated rules, evaluation design, and paper writing.
43rd International Conference on Machine Learning (ICML) 2026 Accepted
Summary A GrowAI project introducing the Very Big Video Reasoning (VBVR) suite, a large-scale dataset and benchmark for evaluating video models' spatiotemporal reasoning, generalization, and verifiable task-solving abilities.
My role GrowAI contributor and large-team co-author; helped frame cognitive-evaluation tasks for testing video generative models' reasoning abilities.
AAAI 2026 Undergraduate Consortium 2026 Accepted proposal
Summary Single-author Undergraduate Consortium research proposal on developing interpretable and trustworthy neural signal decoding systems.
My role Single-author undergraduate consortium proposal; formulated the problem framing and research agenda for interpretable, trustworthy neural signal decoding.
42nd International Conference on Machine Learning (ICML) 2025 Accepted
Summary Leveraging visual pretrained masked autoencoders to address irregular multivariate time series prediction challenges by converting sparse data into time × channel image-like patches, capturing cross-channel interactions with superior accuracy and strong few-shot performance.
My role Equal-contribution core contributor; helped design and run experiments, write the paper, and participate in the rebuttal process.
International Conference on Human-Engaged Computing (ICHEC) 2025 Accepted Best Paper
Summary An innovative VR interaction system using electrical muscle stimulation around the neck for eyes-free target acquisition in virtual reality environments.
My role Responsible for the user study and data processing.